using System; using Server.Items; namespace Server.Mobiles { [CorpseName("an ossein ram corpse")] public class OsseinRam : BaseCreature { [Constructable] public OsseinRam() : base(AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4) { Name = "Ossein Ram"; Body = 0x591; Female = true; SetStr(300, 400); SetDex(80, 100); SetInt(100, 120); SetHits(450, 550); SetDamage(18, 23); SetDamageType(ResistanceType.Physical, 50); SetDamageType(ResistanceType.Cold, 25); SetDamageType(ResistanceType.Energy, 25); SetResistance(ResistanceType.Physical, 50, 60); SetResistance(ResistanceType.Fire, 10, 20); SetResistance(ResistanceType.Cold, 40, 50); SetResistance(ResistanceType.Poison, 30, 40); SetResistance(ResistanceType.Energy, 40, 50); SetSkill(SkillName.MagicResist, 70.0, 80.0); SetSkill(SkillName.Tactics, 80.0, 90.0); SetSkill(SkillName.Wrestling, 90.0, 100.0); SetSkill(SkillName.DetectHidden, 40.0, 50.0); SetSkill(SkillName.Anatomy, 75.0, 85.0); SetSkill(SkillName.Necromancy, 20.0); SetSkill(SkillName.SpiritSpeak, 20.0); Tamable = true; ControlSlots = 2; MinTameSkill = 72.0; SetMagicalAbility(MagicalAbility.BattleDefense); SetWeaponAbility(WeaponAbility.MortalStrike); SetSpecialAbility(SpecialAbility.LifeLeech); } public override int Meat { get { return 3; } } public override FoodType FavoriteFood { get { return FoodType.Meat; } } public override bool CanAngerOnTame { get { return true; } } public override bool StatLossAfterTame { get { return true; } } public OsseinRam(Serial serial) : base(serial) { } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)0); // version } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }