using System; namespace Server.Mobiles { [CorpseName("an oni corpse")] public class Oni : BaseCreature { //private DateTime m_NextAbilityTime; [Constructable] public Oni() : base(AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4) { Name = "an oni"; Body = 241; SetStr(801, 910); SetDex(151, 300); SetInt(171, 195); SetHits(401, 530); SetDamage(14, 20); SetDamageType(ResistanceType.Physical, 70); SetDamageType(ResistanceType.Fire, 10); SetDamageType(ResistanceType.Energy, 20); SetResistance(ResistanceType.Physical, 65, 80); SetResistance(ResistanceType.Fire, 50, 70); SetResistance(ResistanceType.Cold, 35, 50); SetResistance(ResistanceType.Poison, 45, 70); SetResistance(ResistanceType.Energy, 45, 65); SetSkill(SkillName.EvalInt, 100.1, 125.0); SetSkill(SkillName.Magery, 96.1, 106.0); SetSkill(SkillName.Anatomy, 85.1, 95.0); SetSkill(SkillName.MagicResist, 85.1, 100.0); SetSkill(SkillName.Tactics, 86.1, 101.0); SetSkill(SkillName.Wrestling, 90.1, 100.0); Fame = 15000; Karma = -15000; if (Utility.RandomDouble() < .33) PackItem(Engines.Plants.Seed.RandomBonsaiSeed()); SetSpecialAbility(SpecialAbility.AngryFire); } public Oni(Serial serial) : base(serial) { } public override bool CanRummageCorpses { get { return true; } } public override int TreasureMapLevel { get { return 4; } } public override int GetAngerSound() { return 0x4E3; } public override int GetIdleSound() { return 0x4E2; } public override int GetAttackSound() { return 0x4E1; } public override int GetHurtSound() { return 0x4E4; } public override int GetDeathSound() { return 0x4E0; } public override void GenerateLoot() { AddLoot(LootPack.FilthyRich, 3); } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)0); } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }