using System; using Server.Items; namespace Server.Mobiles { public class KhaldunSummoner : BaseCreature { [Constructable] public KhaldunSummoner() : base(AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4) { this.Body = 0x190; this.Name = "Zealot of Khaldun"; this.Title = "the Summoner"; this.SetStr(351, 400); this.SetDex(101, 150); this.SetInt(502, 700); this.SetHits(421, 480); this.SetDamage(5, 15); this.SetDamageType(ResistanceType.Physical, 75); this.SetDamageType(ResistanceType.Cold, 25); this.SetResistance(ResistanceType.Physical, 35, 40); this.SetResistance(ResistanceType.Fire, 25, 30); this.SetResistance(ResistanceType.Cold, 50, 60); this.SetResistance(ResistanceType.Poison, 25, 35); this.SetResistance(ResistanceType.Energy, 25, 35); this.SetSkill(SkillName.Wrestling, 90.1, 100.0); this.SetSkill(SkillName.Tactics, 90.1, 100.0); this.SetSkill(SkillName.MagicResist, 90.1, 100.0); this.SetSkill(SkillName.Magery, 90.1, 100.0); this.SetSkill(SkillName.EvalInt, 100.0); this.SetSkill(SkillName.Meditation, 120.1, 130.0); this.VirtualArmor = 36; this.Fame = 10000; this.Karma = -10000; LeatherGloves gloves = new LeatherGloves(); gloves.Hue = 0x66D; this.AddItem(gloves); BoneHelm helm = new BoneHelm(); helm.Hue = 0x835; this.AddItem(helm); Necklace necklace = new Necklace(); necklace.Hue = 0x66D; this.AddItem(necklace); Cloak cloak = new Cloak(); cloak.Hue = 0x66D; this.AddItem(cloak); Kilt kilt = new Kilt(); kilt.Hue = 0x66D; this.AddItem(kilt); Sandals sandals = new Sandals(); sandals.Hue = 0x66D; this.AddItem(sandals); } public KhaldunSummoner(Serial serial) : base(serial) { } public override bool ClickTitle { get { return false; } } public override bool ShowFameTitle { get { return false; } } public override bool AlwaysMurderer { get { return true; } } public override bool Unprovokable { get { return true; } } public override int GetIdleSound() { return 0x184; } public override int GetAngerSound() { return 0x286; } public override int GetDeathSound() { return 0x288; } public override int GetHurtSound() { return 0x19F; } public override bool OnBeforeDeath() { BoneMagi rm = new BoneMagi(); rm.Team = this.Team; rm.Combatant = this.Combatant; rm.NoKillAwards = true; if (rm.Backpack == null) { Backpack pack = new Backpack(); pack.Movable = false; rm.AddItem(pack); } for (int i = 0; i < 2; i++) { LootPack.FilthyRich.Generate(this, rm.Backpack, true, LootPack.GetLuckChanceForKiller(this)); LootPack.FilthyRich.Generate(this, rm.Backpack, false, LootPack.GetLuckChanceForKiller(this)); } Effects.PlaySound(this, this.Map, this.GetDeathSound()); Effects.SendLocationEffect(this.Location, this.Map, 0x3709, 30, 10, 0x835, 0); rm.MoveToWorld(this.Location, this.Map); this.Delete(); return false; } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)0); // version } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }