using System; using Server.Items; using Server.Spells; namespace Server.Mobiles { [CorpseName("a juka corpse")] public class JukaMage : BaseCreature { private DateTime m_NextAbilityTime; [Constructable] public JukaMage() : base(AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4) { Name = "a juka mage"; Body = 765; SetStr(201, 300); SetDex(71, 90); SetInt(451, 500); SetHits(121, 180); SetDamage(4, 10); SetDamageType(ResistanceType.Physical, 100); SetResistance(ResistanceType.Physical, 20, 30); SetResistance(ResistanceType.Fire, 35, 45); SetResistance(ResistanceType.Cold, 30, 40); SetResistance(ResistanceType.Poison, 10, 20); SetResistance(ResistanceType.Energy, 35, 45); SetSkill(SkillName.Anatomy, 80.1, 90.0); SetSkill(SkillName.EvalInt, 80.2, 100.0); SetSkill(SkillName.Magery, 99.1, 100.0); SetSkill(SkillName.Meditation, 80.2, 100.0); SetSkill(SkillName.MagicResist, 140.1, 150.0); SetSkill(SkillName.Tactics, 80.1, 90.0); SetSkill(SkillName.Wrestling, 80.1, 90.0); Fame = 15000; Karma = -15000; VirtualArmor = 16; Container bag = new Bag(); int count = Utility.RandomMinMax(10, 20); for (int i = 0; i < count; ++i) { Item item = Loot.RandomReagent(); if (item == null) continue; if (!bag.TryDropItem(this, item, false)) item.Delete(); } PackItem(bag); PackItem(new ArcaneGem()); if (Core.ML && Utility.RandomDouble() < .33) PackItem(Engines.Plants.Seed.RandomPeculiarSeed(2)); m_NextAbilityTime = DateTime.UtcNow + TimeSpan.FromSeconds(Utility.RandomMinMax(2, 5)); } public JukaMage(Serial serial) : base(serial) { } public override bool AlwaysMurderer { get { return true; } } public override bool CanRummageCorpses { get { return true; } } public override int TreasureMapLevel { get { return 3; } } public override int Meat { get { return 1; } } public override void GenerateLoot() { AddLoot(LootPack.Average, 2); AddLoot(LootPack.MedScrolls, 2); } public override int GetIdleSound() { return 0x1AC; } public override int GetAngerSound() { return 0x1CD; } public override int GetHurtSound() { return 0x1D0; } public override int GetDeathSound() { return 0x28D; } public override void OnThink() { if (DateTime.UtcNow >= this.m_NextAbilityTime) { JukaLord toBuff = null; IPooledEnumerable eable = GetMobilesInRange(8); foreach (Mobile m in eable) { if (m is JukaLord && this.IsFriend(m) && m.Combatant != null && this.CanBeBeneficial(m) && m.CanBeginAction(typeof(JukaMage)) && this.InLOS(m)) { toBuff = (JukaLord)m; break; } } eable.Free(); if (toBuff != null) { if (this.CanBeBeneficial(toBuff) && toBuff.BeginAction(typeof(JukaMage))) { this.m_NextAbilityTime = DateTime.UtcNow + TimeSpan.FromSeconds(Utility.RandomMinMax(30, 60)); toBuff.Say(true, "Give me the power to destroy my enemies!"); this.Say(true, "Fight well my lord!"); this.DoBeneficial(toBuff); object[] state = new object[] { toBuff, toBuff.HitsMaxSeed, toBuff.RawStr, toBuff.RawDex }; SpellHelper.Turn(this, toBuff); int toScale = toBuff.HitsMaxSeed; if (toScale > 0) { toBuff.HitsMaxSeed += AOS.Scale(toScale, 75); toBuff.Hits += AOS.Scale(toScale, 75); } toScale = toBuff.RawStr; if (toScale > 0) toBuff.RawStr += AOS.Scale(toScale, 50); toScale = toBuff.RawDex; if (toScale > 0) { toBuff.RawDex += AOS.Scale(toScale, 50); toBuff.Stam += AOS.Scale(toScale, 50); } toBuff.Hits = toBuff.Hits; toBuff.Stam = toBuff.Stam; toBuff.FixedParticles(0x375A, 10, 15, 5017, EffectLayer.Waist); toBuff.PlaySound(0x1EE); Timer.DelayCall(TimeSpan.FromSeconds(20.0), new TimerStateCallback(Unbuff), state); } } else { this.m_NextAbilityTime = DateTime.UtcNow + TimeSpan.FromSeconds(Utility.RandomMinMax(2, 5)); } } base.OnThink(); } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)0); } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } private void Unbuff(object state) { object[] states = (object[])state; JukaLord toDebuff = (JukaLord)states[0]; toDebuff.EndAction(typeof(JukaMage)); if (toDebuff.Deleted) return; toDebuff.HitsMaxSeed = (int)states[1]; toDebuff.RawStr = (int)states[2]; toDebuff.RawDex = (int)states[3]; toDebuff.Hits = toDebuff.Hits; toDebuff.Stam = toDebuff.Stam; } } }