using System; namespace Server.Mobiles { [CorpseName("a harpy corpse")] public class Harpy : BaseCreature { [Constructable] public Harpy() : base(AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4) { this.Name = "a harpy"; this.Body = 30; this.BaseSoundID = 402; this.SetStr(96, 120); this.SetDex(86, 110); this.SetInt(51, 75); this.SetHits(58, 72); this.SetDamage(5, 7); this.SetDamageType(ResistanceType.Physical, 100); this.SetResistance(ResistanceType.Physical, 25, 30); this.SetResistance(ResistanceType.Fire, 10, 20); this.SetResistance(ResistanceType.Cold, 10, 30); this.SetResistance(ResistanceType.Poison, 20, 30); this.SetResistance(ResistanceType.Energy, 10, 20); this.SetSkill(SkillName.MagicResist, 50.1, 65.0); this.SetSkill(SkillName.Tactics, 70.1, 100.0); this.SetSkill(SkillName.Wrestling, 60.1, 90.0); this.Fame = 2500; this.Karma = -2500; this.VirtualArmor = 28; } public Harpy(Serial serial) : base(serial) { } public override bool CanRummageCorpses { get { return true; } } public override int Meat { get { return 4; } } public override MeatType MeatType { get { return MeatType.Bird; } } public override int Feathers { get { return 50; } } public override bool CanFly { get { return true; } } public override void GenerateLoot() { this.AddLoot(LootPack.Meager, 2); } public override int GetAttackSound() { return 916; } public override int GetAngerSound() { return 916; } public override int GetDeathSound() { return 917; } public override int GetHurtSound() { return 919; } public override int GetIdleSound() { return 918; } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)0); } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }