using System; namespace Server.Mobiles { [CorpseName("a gorilla corpse")] public class Gorilla : BaseCreature { [Constructable] public Gorilla() : base(AIType.AI_Animal, FightMode.Aggressor, 10, 1, 0.2, 0.4) { this.Name = "a gorilla"; this.Body = 0x1D; this.BaseSoundID = 0x9E; this.SetStr(53, 95); this.SetDex(36, 55); this.SetInt(36, 60); this.SetHits(38, 51); this.SetMana(0); this.SetDamage(4, 10); this.SetDamageType(ResistanceType.Physical, 100); this.SetResistance(ResistanceType.Physical, 20, 25); this.SetResistance(ResistanceType.Fire, 5, 10); this.SetResistance(ResistanceType.Cold, 10, 15); this.SetSkill(SkillName.MagicResist, 45.1, 60.0); this.SetSkill(SkillName.Tactics, 43.3, 58.0); this.SetSkill(SkillName.Wrestling, 43.3, 58.0); this.Fame = 450; this.Karma = 0; this.VirtualArmor = 20; this.Tamable = true; this.ControlSlots = 1; this.MinTameSkill = -18.9; } public Gorilla(Serial serial) : base(serial) { } public override int Meat { get { return 1; } } public override int Hides { get { return 6; } } public override FoodType FavoriteFood { get { return FoodType.FruitsAndVegies | FoodType.GrainsAndHay; } } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)0); } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }