using System; using Server.Items; namespace Server.Mobiles { [CorpseName("a gaman corpse")] public class Gaman : BaseCreature { [Constructable] public Gaman() : base(AIType.AI_Animal, FightMode.Aggressor, 10, 1, 0.2, 0.4) { this.Name = "a gaman"; this.Body = 248; this.SetStr(146, 175); this.SetDex(111, 150); this.SetInt(46, 60); this.SetHits(131, 160); this.SetMana(0); this.SetDamage(6, 11); this.SetDamageType(ResistanceType.Physical, 100); this.SetResistance(ResistanceType.Physical, 50, 70); this.SetResistance(ResistanceType.Fire, 30, 50); this.SetResistance(ResistanceType.Cold, 30, 50); this.SetResistance(ResistanceType.Poison, 40, 60); this.SetResistance(ResistanceType.Energy, 30, 50); this.SetSkill(SkillName.MagicResist, 37.6, 42.5); this.SetSkill(SkillName.Tactics, 70.6, 83.0); this.SetSkill(SkillName.Wrestling, 50.1, 57.5); this.Fame = 2000; this.Karma = -2000; this.Tamable = true; this.ControlSlots = 1; this.MinTameSkill = 68.7; } public Gaman(Serial serial) : base(serial) { } public override int Meat { get { return 10; } } public override int Hides { get { return 15; } } public override FoodType FavoriteFood { get { return FoodType.GrainsAndHay; } } public override int GetAngerSound() { return 0x4F8; } public override int GetIdleSound() { return 0x4F7; } public override int GetAttackSound() { return 0x4F6; } public override int GetHurtSound() { return 0x4F9; } public override int GetDeathSound() { return 0x4F5; } public override void OnDeath(Container c) { base.OnDeath(c); if(!Controlled && Core.ML) c.AddItem(Loot.Construct(typeof(GamanHorns))); } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)0); } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }