using System; using Server.Items; namespace Server.Mobiles { [CorpseName("a frost troll corpse")] public class FrostTroll : BaseCreature { [Constructable] public FrostTroll() : base(AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4) { this.Name = "a frost troll"; this.Body = 55; this.BaseSoundID = 461; this.SetStr(227, 265); this.SetDex(66, 85); this.SetInt(46, 70); this.SetHits(140, 156); this.SetDamage(14, 20); this.SetDamageType(ResistanceType.Physical, 75); this.SetDamageType(ResistanceType.Cold, 25); this.SetResistance(ResistanceType.Physical, 45, 55); this.SetResistance(ResistanceType.Cold, 40, 50); this.SetResistance(ResistanceType.Poison, 5, 10); this.SetResistance(ResistanceType.Energy, 5, 10); this.SetSkill(SkillName.MagicResist, 65.1, 80.0); this.SetSkill(SkillName.Tactics, 80.1, 100.0); this.SetSkill(SkillName.Wrestling, 80.1, 100.0); this.Fame = 4000; this.Karma = -4000; this.VirtualArmor = 50; this.PackItem(new DoubleAxe()); // TODO: Weapon?? } public FrostTroll(Serial serial) : base(serial) { } public override int Meat { get { return 2; } } public override int TreasureMapLevel { get { return 1; } } public override void GenerateLoot() { this.AddLoot(LootPack.Average); this.AddLoot(LootPack.Gems); } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)0); } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }