using System; namespace Server.Mobiles { [CorpseName("an ostard corpse")] public class FrenziedOstard : BaseMount { [Constructable] public FrenziedOstard() : this("a frenzied ostard") { } [Constructable] public FrenziedOstard(string name) : base(name, 0xDA, 0x3EA4, AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4) { this.Hue = Utility.RandomHairHue() | 0x8000; this.BaseSoundID = 0x275; this.SetStr(94, 170); this.SetDex(96, 115); this.SetInt(6, 10); this.SetHits(71, 110); this.SetMana(0); this.SetDamage(11, 17); this.SetDamageType(ResistanceType.Physical, 100); this.SetResistance(ResistanceType.Physical, 25, 30); this.SetResistance(ResistanceType.Fire, 10, 15); this.SetResistance(ResistanceType.Poison, 20, 25); this.SetResistance(ResistanceType.Energy, 20, 25); this.SetSkill(SkillName.MagicResist, 75.1, 80.0); this.SetSkill(SkillName.Tactics, 79.3, 94.0); this.SetSkill(SkillName.Wrestling, 79.3, 94.0); this.Fame = 1500; this.Karma = -1500; this.Tamable = true; this.ControlSlots = 1; this.MinTameSkill = 77.1; } public FrenziedOstard(Serial serial) : base(serial) { } public override int Meat { get { return 3; } } public override FoodType FavoriteFood { get { return FoodType.Meat | FoodType.Fish | FoodType.Eggs | FoodType.FruitsAndVegies; } } public override PackInstinct PackInstinct { get { return PackInstinct.Ostard; } } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)0); // version } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }