using System; namespace Server.Mobiles { [CorpseName("a doppleganger corpse")] public class Doppleganger : BaseCreature { [Constructable] public Doppleganger() : base(AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4) { Name = "a doppleganger"; Body = 0x309; BaseSoundID = 0x451; SetStr(81, 110); SetDex(56, 75); SetInt(81, 105); SetHits(101, 120); SetDamage(8, 12); SetResistance(ResistanceType.Physical, 50, 60); SetResistance(ResistanceType.Fire, 10, 20); SetResistance(ResistanceType.Cold, 40, 50); SetResistance(ResistanceType.Poison, 50, 60); SetResistance(ResistanceType.Energy, 30, 40); SetSkill(SkillName.MagicResist, 75.1, 85.0); SetSkill(SkillName.Tactics, 70.1, 80.0); SetSkill(SkillName.Wrestling, 80.1, 90.0); Fame = 1000; Karma = -1000; VirtualArmor = 55; } public Doppleganger(Serial serial) : base(serial) { } public override int Hides { get { return 6; } } public override int Meat { get { return 1; } } public override void GenerateLoot() { AddLoot(LootPack.Average); } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)0); } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }