using System; namespace Server.Mobiles { [CorpseName("a dog corpse")] public class Dog : BaseCreature { [Constructable] public Dog() : base(AIType.AI_Animal, FightMode.Aggressor, 10, 1, 0.2, 0.4) { Name = "a dog"; Body = 0xD9; Hue = Utility.RandomAnimalHue(); BaseSoundID = 0x85; SetStr(27, 37); SetDex(28, 43); SetInt(29, 37); SetHits(17, 22); SetMana(0); SetDamage(4, 7); SetDamageType(ResistanceType.Physical, 100); SetResistance(ResistanceType.Physical, 10, 15); SetSkill(SkillName.MagicResist, 22.1, 47.0); SetSkill(SkillName.Tactics, 19.2, 31.0); SetSkill(SkillName.Wrestling, 19.2, 31.0); Fame = 0; Karma = 300; VirtualArmor = 12; Tamable = true; ControlSlots = 1; MinTameSkill = -21.3; } public Dog(Serial serial) : base(serial) { } public override int Meat { get { return 1; } } public override FoodType FavoriteFood { get { return FoodType.Meat; } } public override PackInstinct PackInstinct { get { return PackInstinct.Canine; } } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)1); } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }