using System; using Server.Items; namespace Server.Mobiles { [CorpseName("a deathwatchbeetle hatchling corpse")] [TypeAlias("Server.Mobiles.DeathWatchBeetleHatchling")] public class DeathwatchBeetleHatchling : BaseCreature { [Constructable] public DeathwatchBeetleHatchling() : base(AIType.AI_Melee, Core.ML ? FightMode.Aggressor : FightMode.Closest, 10, 1, 0.2, 0.4) { this.Name = "a deathwatch beetle hatchling"; this.Body = 242; this.SetStr(26, 50); this.SetDex(41, 52); this.SetInt(21, 30); this.SetHits(51, 60); this.SetMana(20); this.SetDamage(2, 8); this.SetDamageType(ResistanceType.Physical, 100); this.SetResistance(ResistanceType.Physical, 35, 40); this.SetResistance(ResistanceType.Fire, 15, 30); this.SetResistance(ResistanceType.Cold, 15, 30); this.SetResistance(ResistanceType.Poison, 20, 40); this.SetResistance(ResistanceType.Energy, 20, 35); this.SetSkill(SkillName.Wrestling, 30.1, 40.0); this.SetSkill(SkillName.Tactics, 47.1, 57.0); this.SetSkill(SkillName.MagicResist, 30.1, 38.0); this.SetSkill(SkillName.Anatomy, 20.1, 24.0); this.Fame = 700; this.Karma = -700; if (Utility.RandomBool()) { Item i = Loot.RandomReagent(); i.Amount = 3; this.PackItem(i); } switch ( Utility.Random(12) ) { case 0: this.PackItem(new LeatherGorget()); break; case 1: this.PackItem(new LeatherGloves()); break; case 2: this.PackItem(new LeatherArms()); break; case 3: this.PackItem(new LeatherLegs()); break; case 4: this.PackItem(new LeatherCap()); break; case 5: this.PackItem(new LeatherChest()); break; } } public DeathwatchBeetleHatchling(Serial serial) : base(serial) { } public override int Hides { get { return 8; } } public override int GetAngerSound() { return 0x4F3; } public override int GetIdleSound() { return 0x4F2; } public override int GetAttackSound() { return 0x4F1; } public override int GetHurtSound() { return 0x4F4; } public override int GetDeathSound() { return 0x4F0; } public override void GenerateLoot() { this.AddLoot(LootPack.LowScrolls, 1); this.AddLoot(LootPack.Potions, 1); } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)0); } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }