using System; using Server.Items; namespace Server.Mobiles { [CorpseName("a crystal vortex corpse")] public class CrystalVortex : BaseCreature { [Constructable] public CrystalVortex() : base(AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4) { this.Name = "a crystal vortex"; this.Body = 0xD; this.Hue = 0x2B2; this.BaseSoundID = 0x107; this.SetStr(800, 900); this.SetDex(500, 600); this.SetInt(200); this.SetHits(350, 400); this.SetMana(0); this.SetDamage(15, 20); this.SetDamageType(ResistanceType.Physical, 0); this.SetDamageType(ResistanceType.Cold, 50); this.SetDamageType(ResistanceType.Energy, 50); this.SetResistance(ResistanceType.Physical, 60, 80); this.SetResistance(ResistanceType.Fire, 0, 10); this.SetResistance(ResistanceType.Cold, 70, 80); this.SetResistance(ResistanceType.Poison, 40, 50); this.SetResistance(ResistanceType.Energy, 60, 90); this.SetSkill(SkillName.MagicResist, 120.0); this.SetSkill(SkillName.Tactics, 120.0); this.SetSkill(SkillName.Wrestling, 120.0); this.Fame = 17000; this.Karma = -17000; for (int i = 0; i < Utility.RandomMinMax(0, 2); i++) { this.PackItem(Loot.RandomScroll(0, Loot.ArcanistScrollTypes.Length, SpellbookType.Arcanist)); } } public CrystalVortex(Serial serial) : base(serial) { } public override void GenerateLoot() { this.AddLoot(LootPack.FilthyRich, 2); AddLoot( LootPack.Parrot ); AddLoot(LootPack.MedScrolls); AddLoot(LootPack.HighScrolls); } public override void OnDeath( Container c ) { base.OnDeath( c ); if ( Utility.RandomDouble() < 0.75 ) c.DropItem( new CrystallineFragments() ); if ( Utility.RandomDouble() < 0.06 ) c.DropItem( new JaggedCrystals() ); } public override int GetAngerSound() { return 0x15; } public override int GetAttackSound() { return 0x28; } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)0); // version } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }