using System; namespace Server.Mobiles { [CorpseName("a cougar corpse")] public class Cougar : BaseCreature { [Constructable] public Cougar() : base(AIType.AI_Animal, FightMode.Aggressor, 10, 1, 0.2, 0.4) { this.Name = "a cougar"; this.Body = 63; this.BaseSoundID = 0x73; this.SetStr(56, 80); this.SetDex(66, 85); this.SetInt(26, 50); this.SetHits(34, 48); this.SetMana(0); this.SetDamage(4, 10); this.SetDamageType(ResistanceType.Physical, 100); this.SetResistance(ResistanceType.Physical, 20, 25); this.SetResistance(ResistanceType.Fire, 5, 10); this.SetResistance(ResistanceType.Cold, 10, 15); this.SetResistance(ResistanceType.Poison, 5, 10); this.SetSkill(SkillName.MagicResist, 15.1, 30.0); this.SetSkill(SkillName.Tactics, 45.1, 60.0); this.SetSkill(SkillName.Wrestling, 45.1, 60.0); this.Fame = 450; this.Karma = 0; this.VirtualArmor = 16; this.Tamable = true; this.ControlSlots = 1; this.MinTameSkill = 41.1; } public Cougar(Serial serial) : base(serial) { } public override int Meat { get { return 1; } } public override int Hides { get { return 10; } } public override FoodType FavoriteFood { get { return FoodType.Fish | FoodType.Meat; } } public override PackInstinct PackInstinct { get { return PackInstinct.Feline; } } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)0); } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }