using System; using Server.Items; namespace Server.Mobiles { [TypeAlias("Server.Mobiles.HumanBrigand")] public class Brigand : BaseCreature { [Constructable] public Brigand() : base(AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4) { SpeechHue = Utility.RandomDyedHue(); Title = "the brigand"; Hue = Utility.RandomSkinHue(); if (Female = Utility.RandomBool()) { Body = 0x191; Name = NameList.RandomName("female"); AddItem(new Skirt(Utility.RandomNeutralHue())); } else { Body = 0x190; Name = NameList.RandomName("male"); AddItem(new ShortPants(Utility.RandomNeutralHue())); } SetStr(86, 100); SetDex(81, 95); SetInt(61, 75); SetDamage(10, 23); SetSkill(SkillName.Fencing, 66.0, 97.5); SetSkill(SkillName.Macing, 65.0, 87.5); SetSkill(SkillName.MagicResist, 25.0, 47.5); SetSkill(SkillName.Swords, 65.0, 87.5); SetSkill(SkillName.Tactics, 65.0, 87.5); SetSkill(SkillName.Wrestling, 15.0, 37.5); Fame = 1000; Karma = -1000; AddItem(new Boots(Utility.RandomNeutralHue())); AddItem(new FancyShirt()); AddItem(new Bandana()); switch ( Utility.Random(7)) { case 0: AddItem(new Longsword()); break; case 1: AddItem(new Cutlass()); break; case 2: AddItem(new Broadsword()); break; case 3: AddItem(new Axe()); break; case 4: AddItem(new Club()); break; case 5: AddItem(new Dagger()); break; case 6: AddItem(new Spear()); break; } Utility.AssignRandomHair(this); } public Brigand(Serial serial) : base(serial) { } public override bool ClickTitle { get { return false; } } public override bool AlwaysMurderer { get { return true; } } public override bool ShowFameTitle { get { return false; } } public override void OnDeath(Container c) { base.OnDeath(c); if (Utility.RandomDouble() < 0.75) c.DropItem(new SeveredHumanEars()); } public override void GenerateLoot() { AddLoot(LootPack.Average); } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)0); // version } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }