using System; using Server.Items; namespace Server.Mobiles { [CorpseName("a Moug-Guur corpse")] public class MougGuur : Ettin { [Constructable] public MougGuur() { this.Name = "Moug-Guur"; this.SetStr(556, 575); this.SetDex(84, 94); this.SetInt(59, 73); this.SetHits(400, 415); this.SetDamage(12, 20); this.SetDamageType(ResistanceType.Physical, 100); this.SetResistance(ResistanceType.Physical, 61, 65); this.SetResistance(ResistanceType.Fire, 16, 19); this.SetResistance(ResistanceType.Cold, 41, 46); this.SetResistance(ResistanceType.Poison, 21, 24); this.SetResistance(ResistanceType.Energy, 19, 25); this.SetSkill(SkillName.MagicResist, 70.2, 75.0); this.SetSkill(SkillName.Tactics, 80.8, 81.7); this.SetSkill(SkillName.Wrestling, 93.9, 99.4); this.Fame = 3000; this.Karma = -3000; for (int i = 0; i < Utility.RandomMinMax(0, 1); i++) { this.PackItem(Loot.RandomScroll(0, Loot.ArcanistScrollTypes.Length, SpellbookType.Arcanist)); } } public MougGuur(Serial serial) : base(serial) { } public override bool CanBeParagon { get { return false; } } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)0); // version } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }