using System; using Server.Items; namespace Server.Mobiles { [CorpseName("an Irk corpse")] public class Irk : Changeling { [Constructable] public Irk() { Hue = DefaultHue; SetStr(23, 183); SetDex(259, 360); SetInt(374, 600); SetHits(1006, 1064); SetStam(259, 360); SetMana(374, 600); SetDamage(14, 20); SetResistance(ResistanceType.Physical, 80, 90); SetResistance(ResistanceType.Fire, 40, 50); SetResistance(ResistanceType.Cold, 40, 50); SetResistance(ResistanceType.Poison, 41, 50); SetResistance(ResistanceType.Energy, 40, 49); SetSkill(SkillName.Wrestling, 120.3, 123.0); SetSkill(SkillName.Tactics, 120.1, 131.8); SetSkill(SkillName.MagicResist, 132.3, 165.8); SetSkill(SkillName.Magery, 108.9, 119.7); SetSkill(SkillName.EvalInt, 108.4, 120.0); SetSkill(SkillName.Meditation, 108.9, 119.1); Fame = 21000; Karma = -21000; for (int i = 0; i < Utility.RandomMinMax(0, 1); i++) { PackItem(Loot.RandomScroll(0, Loot.ArcanistScrollTypes.Length, SpellbookType.Arcanist)); } SetSpecialAbility(SpecialAbility.AngryFire); } public override bool CanBeParagon { get { return false; } } public override void OnDeath( Container c ) { base.OnDeath( c ); if ( Utility.RandomDouble() < 0.25 ) c.DropItem( new IrksBrain() ); if ( Utility.RandomDouble() < 0.025 ) c.DropItem( new PaladinGloves() ); } public Irk(Serial serial) : base(serial) { } public override string DefaultName { get { return "Irk"; } } public override int DefaultHue { get { return 0x489; } } public override void GenerateLoot() { AddLoot(LootPack.UltraRich, 2); } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)0); // version } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }