using System; using Server.Items; namespace Server.Mobiles { public class GrimmochDrummel : BaseCreature { [Constructable] public GrimmochDrummel() : base(AIType.AI_Archer, FightMode.Closest, 10, 1, 0.2, 0.4) { this.Title = "the Cursed"; this.Hue = 0x8596; this.Body = 0x190; this.Name = "Grimmoch Drummel"; this.HairItemID = 0x204A; //Krisna Bow bow = new Bow(); bow.Movable = false; this.AddItem(bow); this.AddItem(new Boots(0x8A4)); this.AddItem(new BodySash(0x8A4)); Backpack backpack = new Backpack(); backpack.Movable = false; this.AddItem(backpack); LeatherGloves gloves = new LeatherGloves(); LeatherChest chest = new LeatherChest(); gloves.Hue = 0x96F; chest.Hue = 0x96F; this.AddItem(gloves); this.AddItem(chest); this.SetStr(111, 120); this.SetDex(151, 160); this.SetInt(41, 50); this.SetHits(180, 207); this.SetMana(0); this.SetDamage(13, 16); this.SetResistance(ResistanceType.Physical, 35, 45); this.SetResistance(ResistanceType.Fire, 25, 30); this.SetResistance(ResistanceType.Cold, 45, 55); this.SetResistance(ResistanceType.Poison, 30, 40); this.SetResistance(ResistanceType.Energy, 20, 25); this.SetSkill(SkillName.Archery, 90.1, 110.0); this.SetSkill(SkillName.Swords, 60.1, 70.0); this.SetSkill(SkillName.Tactics, 90.1, 100.0); this.SetSkill(SkillName.MagicResist, 60.1, 70.0); this.SetSkill(SkillName.Anatomy, 90.1, 100.0); this.Fame = 5000; this.Karma = -1000; this.PackItem(new Arrow(40)); if (3 > Utility.Random(100)) this.PackItem(new FireHorn()); if (1 > Utility.Random(3)) this.PackItem(Loot.RandomGrimmochJournal()); } public GrimmochDrummel(Serial serial) : base(serial) { } public override bool ClickTitle { get { return false; } } public override bool ShowFameTitle { get { return false; } } public override bool DeleteCorpseOnDeath { get { return true; } } public override bool AlwaysMurderer { get { return true; } } public override int GetIdleSound() { return 0x178; } public override int GetAngerSound() { return 0x1AC; } public override int GetDeathSound() { return 0x27E; } public override int GetHurtSound() { return 0x177; } public override bool OnBeforeDeath() { Gold gold = new Gold(Utility.RandomMinMax(190, 230)); gold.MoveToWorld(this.Location, this.Map); Container pack = this.Backpack; if (pack != null) { pack.Movable = true; pack.MoveToWorld(this.Location, this.Map); } Effects.SendLocationEffect(this.Location, this.Map, 0x376A, 10, 1); return true; } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)0); // version } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }