using System; using Server.Items; namespace Server.Mobiles { [CorpseName("Fire Elemental [Renowned] corpse")] public class FireElementalRenowned : BaseRenowned { [Constructable] public FireElementalRenowned() : base(AIType.AI_Mage) { this.Name = "Fire Elemental"; this.Title = "[Renowned]"; this.Body = 15; this.BaseSoundID = 838; this.Hue = 1161; this.SetStr(450, 500); this.SetDex(200, 250); this.SetInt(300, 350); this.SetHits(1200, 1600); this.SetDamage(7, 9); this.SetDamageType(ResistanceType.Physical, 25); this.SetDamageType(ResistanceType.Fire, 75); this.SetResistance(ResistanceType.Physical, 45, 60); this.SetResistance(ResistanceType.Fire, 70, 80); this.SetResistance(ResistanceType.Cold, 5, 10); this.SetResistance(ResistanceType.Poison, 30, 50); this.SetResistance(ResistanceType.Energy, 40, 60); this.SetSkill(SkillName.EvalInt, 100.1, 110.0); this.SetSkill(SkillName.Magery, 105.1, 110.0); this.SetSkill(SkillName.MagicResist, 110.2, 120.0); this.SetSkill(SkillName.Tactics, 100.1, 105.0); this.SetSkill(SkillName.Wrestling, 90.1, 100.0); this.Fame = 4500; this.Karma = -4500; this.VirtualArmor = 40; this.PackItem(new SulfurousAsh(3)); this.AddItem(new LightSource()); } public FireElementalRenowned(Serial serial) : base(serial) { } public override Type[] UniqueSAList { get { return new Type[] { typeof(JadeWarAxe) }; } } public override Type[] SharedSAList { get { return new Type[] { typeof(TokenOfHolyFavor), typeof(SwordOfShatteredHopes), typeof(LegacyOfDespair) }; } } public override double DispelDifficulty { get { return 117.5; } } public override double DispelFocus { get { return 45.0; } } public override bool BleedImmune { get { return true; } } public override int TreasureMapLevel { get { return 2; } } public override void GenerateLoot() { this.AddLoot(LootPack.UltraRich); } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)0); } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }