using System; using Server.Items; namespace Server.Mobiles { [CorpseName("Devourer of Souls [Renowned] corpse")] public class DevourerRenowned : BaseRenowned { [Constructable] public DevourerRenowned() : base(AIType.AI_NecroMage) { this.Name = "Devourer of Souls"; this.Title = "[Renowned]"; this.Body = 303; this.BaseSoundID = 357; this.SetStr(801, 950); this.SetDex(126, 175); this.SetInt(201, 250); this.SetHits(2000); this.SetDamage(22, 26); this.SetDamageType(ResistanceType.Physical, 60); this.SetDamageType(ResistanceType.Cold, 20); this.SetDamageType(ResistanceType.Energy, 20); this.SetResistance(ResistanceType.Physical, 45, 55); this.SetResistance(ResistanceType.Fire, 25, 35); this.SetResistance(ResistanceType.Cold, 15, 25); this.SetResistance(ResistanceType.Poison, 60, 70); this.SetResistance(ResistanceType.Energy, 40, 50); this.SetSkill(SkillName.Necromancy, 90.1, 100.0); this.SetSkill(SkillName.SpiritSpeak, 90.1, 100.0); this.SetSkill(SkillName.EvalInt, 90.1, 100.0); this.SetSkill(SkillName.Magery, 90.1, 100.0); this.SetSkill(SkillName.Meditation, 90.1, 100.0); this.SetSkill(SkillName.MagicResist, 90.1, 105.0); this.SetSkill(SkillName.Tactics, 75.1, 85.0); this.SetSkill(SkillName.Wrestling, 80.1, 100.0); this.Fame = 9500; this.Karma = -9500; this.VirtualArmor = 44; this.PackNecroReg(24, 45); } public DevourerRenowned(Serial serial) : base(serial) { } public override Type[] UniqueSAList { get { return new Type[] { }; } } public override Type[] SharedSAList { get { return new Type[] { typeof(AnimatedLegsoftheInsaneTinker), typeof(StormCaller), typeof(PillarOfStrength) }; } } public override Poison PoisonImmune { get { return Poison.Lethal; } } public override int Meat { get { return 3; } } public override void GenerateLoot() { AddLoot(LootPack.FilthyRich, 2); } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)0); } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }