using System; namespace Server.Mobiles { [CorpseName("a Chiikkaha the Toothed corpse")] public class Chiikkaha : RatmanMage { [Constructable] public Chiikkaha() { this.Name = "Chiikkaha the Toothed"; this.SetStr(450, 476); this.SetDex(157, 179); this.SetInt(251, 275); this.SetHits(400, 425); this.SetDamage(10, 17); this.SetDamageType(ResistanceType.Physical, 100); this.SetResistance(ResistanceType.Physical, 40, 45); this.SetResistance(ResistanceType.Fire, 10, 20); this.SetResistance(ResistanceType.Cold, 10, 20); this.SetResistance(ResistanceType.Poison, 10, 20); this.SetResistance(ResistanceType.Energy, 100); this.SetSkill(SkillName.EvalInt, 70.1, 80.0); this.SetSkill(SkillName.Magery, 70.1, 90.0); this.SetSkill(SkillName.MagicResist, 65.1, 96.0); this.SetSkill(SkillName.Tactics, 50.1, 75.0); this.SetSkill(SkillName.Wrestling, 50.1, 75.0); this.Fame = 7500; this.Karma = -7500; } public Chiikkaha(Serial serial) : base(serial) { } public override bool CanBeParagon { get { return false; } } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)0); // version } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }