using System; using Server.Items; namespace Server.Engines.Quests { public class Sliem : MondainQuester { [Constructable] public Sliem() : base("Sliem", "the Fence") { } public Sliem(Serial serial) : base(serial) { } public override Type[] Quests { get { return new[] { typeof (UnusualGoods) }; } } public override void InitBody() { Race = Race.Gargoyle; InitStats(100, 100, 25); Female = false; Body = 666; HairItemID = 16987; HairHue = 1801; } public override void InitOutfit() { AddItem(new Backpack()); AddItem(new GargishClothChest(Utility.RandomNeutralHue())); AddItem(new GargishClothKilt(Utility.RandomNeutralHue())); AddItem(new GargishClothLegs(Utility.RandomNeutralHue())); } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write(0); // version } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); var version = reader.ReadInt(); } } }