using System; using System.Collections.Generic; namespace Server.Mobiles { public class Shipwright : BaseVendor { private readonly List m_SBInfos = new List(); [Constructable] public Shipwright() : base("the shipwright") { SetSkill(SkillName.Carpentry, 60.0, 83.0); SetSkill(SkillName.Macing, 36.0, 68.0); } public Shipwright(Serial serial) : base(serial) { } protected override List SBInfos { get { return m_SBInfos; } } public override void InitSBInfo() { m_SBInfos.Add(new SBShipwright(this)); } public override void InitOutfit() { base.InitOutfit(); AddItem(new Items.SmithHammer()); } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)0); // version } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }