using System; using System.Collections.Generic; namespace Server.Mobiles { public class Ranger : BaseVendor { private readonly List m_SBInfos = new List(); [Constructable] public Ranger() : base("the ranger") { this.SetSkill(SkillName.Camping, 55.0, 78.0); this.SetSkill(SkillName.DetectHidden, 65.0, 88.0); this.SetSkill(SkillName.Hiding, 45.0, 68.0); this.SetSkill(SkillName.Archery, 65.0, 88.0); this.SetSkill(SkillName.Tracking, 65.0, 88.0); this.SetSkill(SkillName.Veterinary, 60.0, 83.0); } public Ranger(Serial serial) : base(serial) { } protected override List SBInfos { get { return this.m_SBInfos; } } public override void InitSBInfo() { this.m_SBInfos.Add(new SBRanger()); } public override void InitOutfit() { base.InitOutfit(); this.AddItem(new Server.Items.Shirt(Utility.RandomNeutralHue())); this.AddItem(new Server.Items.LongPants(Utility.RandomNeutralHue())); this.AddItem(new Server.Items.Bow()); this.AddItem(new Server.Items.ThighBoots(Utility.RandomNeutralHue())); } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)0); // version } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }