using System; using System.Collections.Generic; using Server.Items; namespace Server.Mobiles { public class Mallew : BaseVendor { private readonly List m_SBInfos = new List(); [Constructable] public Mallew() : base("the wise") { this.Name = "Elder Mallew"; } public Mallew(Serial serial) : base(serial) { } public override bool CanTeach { get { return false; } } public override bool IsInvulnerable { get { return true; } } protected override List SBInfos { get { return this.m_SBInfos; } } public override void InitSBInfo() { } public override void InitBody() { this.InitStats(100, 100, 25); this.Female = false; this.Race = Race.Elf; this.Hue = 0x876C; this.HairItemID = 0x2FD1; this.HairHue = 0x31E; } public override void InitOutfit() { this.AddItem(new ElvenBoots(0x1BB)); this.AddItem(new Circlet()); this.AddItem(new Cloak(0x3B2)); Item item; item = new LeafChest(); item.Hue = 0x53E; this.AddItem(item); item = new LeafArms(); item.Hue = 0x53E; this.AddItem(item); item = new LeafTonlet(); item.Hue = 0x53E; this.AddItem(item); } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)0); // version } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }