using System; namespace Server.Mobiles { public class HealerGuildmaster : BaseGuildmaster { [Constructable] public HealerGuildmaster() : base("healer") { this.SetSkill(SkillName.Anatomy, 85.0, 100.0); this.SetSkill(SkillName.Healing, 90.0, 100.0); this.SetSkill(SkillName.Forensics, 75.0, 98.0); this.SetSkill(SkillName.MagicResist, 75.0, 98.0); this.SetSkill(SkillName.SpiritSpeak, 65.0, 88.0); } public HealerGuildmaster(Serial serial) : base(serial) { } public override NpcGuild NpcGuild { get { return NpcGuild.HealersGuild; } } public override VendorShoeType ShoeType { get { return VendorShoeType.Sandals; } } public override void InitOutfit() { base.InitOutfit(); this.AddItem(new Server.Items.Robe(Utility.RandomYellowHue())); } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)0); // version } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }