using System; using Server.Items; namespace Server.Mobiles { public class GargishWarrior : BaseCreature { [Constructable] public GargishWarrior() : base(AIType.AI_Animal, FightMode.None, 10, 1, 0.2, 0.4) { this.Name = "Warrior"; if (this.Female = Utility.RandomBool()) { this.Body = 667; this.HairItemID = 17067; this.HairHue = 1762; this.AddItem(new FemaleGargishPlateChest()); this.AddItem(new FemaleGargishPlateKilt()); this.AddItem(new FemaleGargishPlateLegs()); this.AddItem(new FemaleGargishPlateArms()); this.AddItem(new PlateTalons()); this.AddItem(new GlassSword()); } else { this.Body = 666; this.HairItemID = 16987; this.HairHue = 1801; this.AddItem(new GargishPlateChest()); this.AddItem(new GargishPlateKilt()); this.AddItem(new GargishPlateLegs()); this.AddItem(new GargishPlateArms()); this.AddItem(new PlateTalons()); this.AddItem(new GlassSword()); } } public GargishWarrior(Serial serial) : base(serial) { } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)0); // version } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }