using System; using System.Collections.Generic; namespace Server.Mobiles { public class Furtrader : BaseVendor { private readonly List m_SBInfos = new List(); [Constructable] public Furtrader() : base("the furtrader") { this.SetSkill(SkillName.Camping, 55.0, 78.0); //SetSkill( SkillName.Alchemy, 60.0, 83.0 ); this.SetSkill(SkillName.AnimalLore, 85.0, 100.0); this.SetSkill(SkillName.Cooking, 45.0, 68.0); this.SetSkill(SkillName.Tracking, 36.0, 68.0); } public Furtrader(Serial serial) : base(serial) { } protected override List SBInfos { get { return this.m_SBInfos; } } public override void InitSBInfo() { this.m_SBInfos.Add(new SBFurtrader()); } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)0); // version } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }