using System; using Server.Items; namespace Server.Engines.Quests { public class StitchInTimeQuest : BaseQuest { public StitchInTimeQuest() : base() { this.AddObjective(new ObtainObjective(typeof(FancyDress), "fancy dress", 1, 0x1EFF)); this.AddReward(new BaseReward(typeof(OldRing), 1075524)); // an old ring this.AddReward(new BaseReward(typeof(OldNecklace), 1075525)); // an old necklace } public override TimeSpan RestartDelay { get { return TimeSpan.FromMinutes(2); } } /* A Stitch in Time */ public override object Title { get { return 1075523; } } /* Oh how I wish I had a fancy dress like the noble ladies of Castle British! I don't have much... but I have a few trinkets I might trade for it. It would mean the world to me to go to a fancy ball and dance the night away. Oh, and I could tell you how to make one! You just need to use your sewing kit on enough cut cloth, that's all. */ public override object Description { get { return 1075522; } } /* Won't you reconsider? It'd mean the world to me, it would! */ public override object Refuse { get { return 1075526; } } /* Hello again! Do you need anything? You may want to visit the tailor's shop for cloth and a sewing kit, if you don't already have them. */ public override object Uncomplete { get { return 1075527; } } /* It's gorgeous! I only have a few things to give you in return, but I can't thank you enough! Maybe I'll even catch Uzeraan's eye at the, er, *blushes* I mean, I can't wait to wear it to the next town dance! */ public override object Complete { get { return 1075528; } } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)0); // version } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } public class Clairesse : MondainQuester { [Constructable] public Clairesse() : base("Clairesse", "the servant") { } public Clairesse(Serial serial) : base(serial) { } public override Type[] Quests { get { return new Type[] { typeof(StitchInTimeQuest) }; } } public override void InitBody() { this.InitStats(100, 100, 25); this.Female = true; this.CantWalk = true; this.Race = Race.Human; this.Hue = 0x840B; this.HairItemID = 0x203D; this.HairHue = 0x458; } public override void InitOutfit() { this.AddItem(new Backpack()); this.AddItem(new PlainDress(0x3C9)); this.AddItem(new Shoes(0x740)); } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)0); // version } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } public class OldRing : GoldRing { [Constructable] public OldRing() : base() { this.Hue = 0x222; } public OldRing(Serial serial) : base(serial) { } public override int LabelNumber { get { return 1075524; } }// an old ring public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)0); // version } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } public class OldNecklace : Necklace { [Constructable] public OldNecklace() : base() { this.Hue = 0x222; } public OldNecklace(Serial serial) : base(serial) { } public override int LabelNumber { get { return 1075525; } }// an old necklace public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)0); // version } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }