using System; using System.Collections.Generic; namespace Server.Mobiles { public class Bard : BaseVendor { private readonly List m_SBInfos = new List(); [Constructable] public Bard() : base("the bard") { this.SetSkill(SkillName.Discordance, 64.0, 100.0); this.SetSkill(SkillName.Musicianship, 64.0, 100.0); this.SetSkill(SkillName.Peacemaking, 65.0, 88.0); this.SetSkill(SkillName.Provocation, 60.0, 83.0); this.SetSkill(SkillName.Archery, 36.0, 68.0); this.SetSkill(SkillName.Swords, 36.0, 68.0); } public Bard(Serial serial) : base(serial) { } public override NpcGuild NpcGuild { get { return NpcGuild.BardsGuild; } } protected override List SBInfos { get { return this.m_SBInfos; } } public override void InitSBInfo() { this.m_SBInfos.Add(new SBBard()); } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)0); // version } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }