using System; using System.Collections.Generic; namespace Server.Mobiles { public class Architect : BaseVendor { private readonly List m_SBInfos = new List(); [Constructable] public Architect() : base("the architect") { } public Architect(Serial serial) : base(serial) { } public override NpcGuild NpcGuild { get { return NpcGuild.TinkersGuild; } } protected override List SBInfos { get { return this.m_SBInfos; } } public override void InitSBInfo() { if (!Core.AOS) this.m_SBInfos.Add(new SBHouseDeed()); this.m_SBInfos.Add(new SBArchitect()); } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)0); // version } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }