using System; using System.Collections.Generic; using Server.Engines.BulkOrders; namespace Server.Mobiles { public class Alchemist : BaseVendor { private readonly List m_SBInfos = new List(); [Constructable] public Alchemist() : base("the alchemist") { this.SetSkill(SkillName.Alchemy, 85.0, 100.0); this.SetSkill(SkillName.TasteID, 65.0, 88.0); } #region Bulk Orders public override BODType BODType { get { return BODType.Alchemy; } } public override bool IsValidBulkOrder(Item item) { return (item is SmallAlchemyBOD || item is LargeAlchemyBOD); } public override bool SupportsBulkOrders(Mobile from) { return BulkOrderSystem.NewSystemEnabled && from is PlayerMobile && from.Skills[SkillName.Alchemy].Base > 0; } public override void OnSuccessfulBulkOrderReceive(Mobile from) { if (from is PlayerMobile) ((PlayerMobile)from).NextAlchemyBulkOrder = TimeSpan.Zero; } #endregion public Alchemist(Serial serial) : base(serial) { } public override NpcGuild NpcGuild { get { return NpcGuild.MagesGuild; } } public override VendorShoeType ShoeType { get { return Utility.RandomBool() ? VendorShoeType.Shoes : VendorShoeType.Sandals; } } protected override List SBInfos { get { return this.m_SBInfos; } } public override void InitSBInfo() { this.m_SBInfos.Add(new SBAlchemist(this)); } public override void InitOutfit() { base.InitOutfit(); this.AddItem(new Server.Items.Robe(Utility.RandomPinkHue())); } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)0); // version } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }