using System; using System.Collections; using Server.Engines.CannedEvil; using Server.Items; namespace Server.Mobiles { public class Semidar : BaseChampion { [Constructable] public Semidar() : base(AIType.AI_Mage) { Name = "Semidar"; Body = 174; BaseSoundID = 0x4B0; SetStr(502, 600); SetDex(102, 200); SetInt(601, 750); SetHits(10000); SetStam(103, 250); SetDamage(29, 35); SetDamageType(ResistanceType.Physical, 75); SetDamageType(ResistanceType.Fire, 25); SetResistance(ResistanceType.Physical, 75, 90); SetResistance(ResistanceType.Fire, 65, 75); SetResistance(ResistanceType.Cold, 60, 70); SetResistance(ResistanceType.Poison, 65, 75); SetResistance(ResistanceType.Energy, 65, 75); SetSkill(SkillName.EvalInt, 95.1, 100.0); SetSkill(SkillName.Magery, 90.1, 105.0); SetSkill(SkillName.Meditation, 95.1, 100.0); SetSkill(SkillName.MagicResist, 120.2, 140.0); SetSkill(SkillName.Tactics, 90.1, 105.0); SetSkill(SkillName.Wrestling, 90.1, 105.0); Fame = 24000; Karma = -24000; VirtualArmor = 20; SetSpecialAbility(SpecialAbility.LifeDrain); ForceActiveSpeed = 0.3; ForcePassiveSpeed = 0.6; } public Semidar(Serial serial) : base(serial) { } public override ChampionSkullType SkullType { get { return ChampionSkullType.Pain; } } public override Type[] UniqueList { get { return new Type[] { typeof(GladiatorsCollar) }; } } public override Type[] SharedList { get { return new Type[] { typeof(RoyalGuardSurvivalKnife), typeof(TheMostKnowledgePerson), typeof(LieutenantOfTheBritannianRoyalGuard) }; } } public override Type[] DecorativeList { get { return new Type[] { typeof(LavaTile), typeof(DemonSkull) }; } } public override MonsterStatuetteType[] StatueTypes { get { return new MonsterStatuetteType[] { }; } } public override Poison PoisonImmune { get { return Poison.Lethal; } } public override void GenerateLoot() { AddLoot(LootPack.UltraRich, 4); AddLoot(LootPack.FilthyRich); } public override void CheckReflect(Mobile caster, ref bool reflect) { if (!caster.Female && !caster.IsBodyMod) reflect = true; // Always reflect if caster isn't female } /*public override void AlterDamageScalarFrom(Mobile caster, ref double scalar) { if (caster.Body.IsMale) scalar = 20; // Male bodies always reflect.. damage scaled 20x }*/ public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)0); } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }