#region References using System; #endregion namespace Server.Misc { /// /// This timer spouts some welcome messages to a user at a set interval. It is used on character creation and login. /// public class WelcomeTimer : Timer { private static readonly string[] m_Messages = { "Welcome to " + ServerList.ServerName + ".", // "Please enjoy your stay!" }; private static readonly string[] m_TCMessages = { "Welcome to " + ServerList.ServerName + ".", // "You are able to customize your character's stats and skills at anytime to anything you wish. To see the commands to do this just say 'help'.", // "You will find a bank check worth 1,000,000 gold in your bank!", // "A spellbook and a bag of reagents has been placed into your bank box.", // "Various tools have been placed into your bank.", // "Various raw materials like ingots, logs, feathers, hides, bottles, etc, have been placed into your bank.", // "5 unmarked recall runes, 5 Felucca moonstones and 5 Trammel moonstones have been placed into your bank box.", // "One of each level of treasure map has been placed in your bank box.", // "You will find 9000 silver pieces deposited into your bank box. Spend it as you see fit and enjoy yourself!", // "You will find 9000 gold pieces deposited into your bank box. Spend it as you see fit and enjoy yourself!", // "A bag of PowerScrolls has been placed in your bank box.", // "Enjoy playing in Test Center mode!" }; private readonly Mobile m_Mobile; private readonly string[] m_Lines; private int m_State; public WelcomeTimer(Mobile m) : this(m, TestCenter.Enabled ? m_TCMessages : m_Messages) { } public WelcomeTimer(Mobile m, string[] lines) : base(TimeSpan.FromSeconds(5.0), TimeSpan.FromSeconds(10.0)) { m_Mobile = m; m_Lines = lines; } protected override void OnTick() { if (m_State < m_Lines.Length) m_Mobile.SendMessage(0x35, m_Lines[m_State++]); if (m_State == m_Lines.Length) Stop(); } } }