using Server.Engines.Craft; using System; namespace Server.Items { public class BlankScroll : Item, ICommodity, ICraftable { [Constructable] public BlankScroll() : this(1) { } [Constructable] public BlankScroll(int amount) : base(0xEF3) { this.Stackable = true; this.Weight = 1.0; this.Amount = amount; } public BlankScroll(Serial serial) : base(serial) { } TextDefinition ICommodity.Description { get { return this.LabelNumber; } } bool ICommodity.IsDeedable { get { return (Core.ML); } } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)0); // version } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } public int OnCraft(int quality, bool makersMark, Mobile from, CraftSystem craftSystem, Type typeRes, ITool tool, CraftItem craftItem, int resHue) { Amount = 5; return 1; } } }