using System; using Server.Items; using Server.Mobiles; namespace Server.Engines.Quests.Samurai { public class HonorCandle : CandleLong { private static readonly TimeSpan LitDuration = TimeSpan.FromSeconds(20.0); [Constructable] public HonorCandle() { this.Movable = false; this.Duration = LitDuration; } public HonorCandle(Serial serial) : base(serial) { } public override int LitSound { get { return 0; } } public override int UnlitSound { get { return 0; } } public override void OnDoubleClick(Mobile from) { bool wasBurning = this.Burning; base.OnDoubleClick(from); if (!wasBurning && this.Burning) { PlayerMobile player = from as PlayerMobile; if (player == null) return; QuestSystem qs = player.Quest; if (qs != null && qs is HaochisTrialsQuest) { QuestObjective obj = qs.FindObjective(typeof(SixthTrialIntroObjective)); if (obj != null && !obj.Completed) obj.Complete(); this.SendLocalizedMessageTo(from, 1063251); // You light a candle in honor. } } } public override void Burn() { this.Douse(); } public override void Douse() { base.Douse(); this.Duration = LitDuration; } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.WriteEncodedInt(0); // version } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadEncodedInt(); } } }