using System; namespace Server.Items { [FlipableAttribute(0xFAF, 0xFB0)] [Server.Engines.Craft.Anvil] public class Anvil : Item { [Constructable] public Anvil() : base(0xFAF) { this.Movable = false; } public Anvil(Serial serial) : base(serial) { } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)0); // version } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } [Server.Engines.Craft.Forge] public class Forge : Item { [Constructable] public Forge() : base(0xFB1) { this.Movable = false; } public Forge(Serial serial) : base(serial) { } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)0); // version } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }