using System; namespace Server.Items { [FlipableAttribute(0x27A4, 0x27EF)] public class Wakizashi : BaseSword { [Constructable] public Wakizashi() : base(0x27A4) { this.Weight = 5.0; this.Layer = Layer.OneHanded; } public Wakizashi(Serial serial) : base(serial) { } public override WeaponAbility PrimaryAbility { get { return WeaponAbility.FrenziedWhirlwind; } } public override WeaponAbility SecondaryAbility { get { return WeaponAbility.DoubleStrike; } } public override int AosStrengthReq { get { return 20; } } public override int AosMinDamage { get { return 10; } } public override int AosMaxDamage { get { return 14; } } public override int AosSpeed { get { return 44; } } public override float MlSpeed { get { return 2.50f; } } public override int OldStrengthReq { get { return 20; } } public override int OldMinDamage { get { return 11; } } public override int OldMaxDamage { get { return 13; } } public override int OldSpeed { get { return 44; } } public override int DefHitSound { get { return 0x23B; } } public override int DefMissSound { get { return 0x23A; } } public override int InitMinHits { get { return 45; } } public override int InitMaxHits { get { return 50; } } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)0); // version } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }