using System; namespace Server.Items { [FlipableAttribute(0xEC4, 0xEC5)] public class SkinningKnife : BaseKnife { [Constructable] public SkinningKnife() : base(0xEC4) { this.Weight = 1.0; } public SkinningKnife(Serial serial) : base(serial) { } public override WeaponAbility PrimaryAbility { get { return WeaponAbility.ShadowStrike; } } public override WeaponAbility SecondaryAbility { get { return WeaponAbility.BleedAttack; } } public override int AosStrengthReq { get { return 5; } } public override int AosMinDamage { get { return 10; } } public override int AosMaxDamage { get { return 13; } } public override int AosSpeed { get { return 49; } } public override float MlSpeed { get { return 2.25f; } } public override int OldStrengthReq { get { return 5; } } public override int OldMinDamage { get { return 1; } } public override int OldMaxDamage { get { return 10; } } public override int OldSpeed { get { return 40; } } public override int InitMinHits { get { return 31; } } public override int InitMaxHits { get { return 40; } } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)0); // version } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }