using Server.Engines.Craft; using System; namespace Server.Items { public class FemaleGargishLeatherKilt : BaseArmor { [Constructable] public FemaleGargishLeatherKilt() : this(0) { } [Constructable] public FemaleGargishLeatherKilt(int hue) : base(0x310) { Layer = Layer.Gloves; Weight = 5.0; Hue = hue; } public FemaleGargishLeatherKilt(Serial serial) : base(serial) { } public override int BasePhysicalResistance { get { return 5; } } public override int BaseFireResistance { get { return 6; } } public override int BaseColdResistance { get { return 7; } } public override int BasePoisonResistance { get { return 6; } } public override int BaseEnergyResistance { get { return 6; } } public override int InitMinHits { get { return 30; } } public override int InitMaxHits { get { return 50; } } public override int AosStrReq { get { return 25; } } public override ArmorMeditationAllowance DefMedAllowance { get { return ArmorMeditationAllowance.All; } } public override ArmorMaterialType MaterialType { get { return ArmorMaterialType.Leather; } } public override CraftResource DefaultResource { get { return CraftResource.RegularLeather; } } public override Race RequiredRace { get { return Race.Gargoyle; } } public override bool CanBeWornByGargoyles { get { return true; } } public override int OnCraft(int quality, bool makersMark, Mobile from, CraftSystem craftSystem, Type typeRes, ITool tool, CraftItem craftItem, int resHue) { Quality = (ItemQuality)quality; if (makersMark) Crafter = from; Type resourceType = typeRes; if (resourceType == null) resourceType = craftItem.Resources.GetAt(0).ItemType; Resource = CraftResources.GetFromType(resourceType); PlayerConstructed = true; CraftContext context = craftSystem.GetContext(from); Hue = CraftResources.GetHue(Resource); return quality; } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)0); } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }