using System; namespace Server.Items { [Flipable] public class WallSconce : BaseLight { [Constructable] public WallSconce() : base(0x9FB) { this.Movable = false; this.Duration = TimeSpan.Zero; // Never burnt out this.Burning = false; this.Light = LightType.WestBig; this.Weight = 3.0; } public WallSconce(Serial serial) : base(serial) { } public override int LitItemID { get { if (this.ItemID == 0x9FB) return 0x9FD; else return 0xA02; } } public override int UnlitItemID { get { if (this.ItemID == 0x9FD) return 0x9FB; else return 0xA00; } } public void Flip() { if (this.Light == LightType.WestBig) this.Light = LightType.NorthBig; else if (this.Light == LightType.NorthBig) this.Light = LightType.WestBig; switch ( this.ItemID ) { case 0x9FB: this.ItemID = 0xA00; break; case 0x9FD: this.ItemID = 0xA02; break; case 0xA00: this.ItemID = 0x9FB; break; case 0xA02: this.ItemID = 0x9FD; break; } } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)0); } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }