using System; namespace Server.Items { [Flipable] public class ShojiLantern : BaseLight { [Constructable] public ShojiLantern() : base(0x24BC) { this.Movable = true; this.Duration = TimeSpan.Zero; // Never burnt out this.Burning = false; this.Light = LightType.Circle150; this.Weight = 3.0; } public ShojiLantern(Serial serial) : base(serial) { } public override int LitItemID { get { return 0x24BB; } } public override int UnlitItemID { get { return 0x24BC; } } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)0); } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }