using System; namespace Server.Items { public class PottedPlant : Item { [Constructable] public PottedPlant() : base(0x11CA) { this.Weight = 100; } public PottedPlant(Serial serial) : base(serial) { } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)0); } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } public class PottedPlant1 : Item { [Constructable] public PottedPlant1() : base(0x11CB) { this.Weight = 100; } public PottedPlant1(Serial serial) : base(serial) { } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)0); } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } public class PottedPlant2 : Item { [Constructable] public PottedPlant2() : base(0x11CC) { this.Weight = 100; } public PottedPlant2(Serial serial) : base(serial) { } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)0); } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }