using System; namespace Server.Items { public class Coal : Item { public override int LabelNumber {get {return 1041426;} } // coal [Constructable] public Coal() : base(0x19b9) { Stackable = false; LootType = LootType.Blessed; Hue = 0x965; } public Coal(Serial serial) : base(serial) { } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)0); // version } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } public class BadCard : Item { private static readonly int[] m_CardHues = new int[] { 0x45, 0x27, 0x3D0 }; public override int LabelNumber { get { return 1041428; } }// Maybe next year youll get a better... [Constructable] public BadCard() : base(0x14ef) { Hue = m_CardHues[Utility.Random(m_CardHues.Length)]; Stackable = false; LootType = LootType.Blessed; Movable = true; } public BadCard(Serial serial) : base(serial) { } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)0); // version } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } public class Spam : Food { [Constructable] public Spam() : base(0x1044) { Stackable = false; LootType = LootType.Blessed; } public Spam(Serial serial) : base(serial) { } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)0); // version } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }