using System; namespace Server.Items { public class DecorativeVines : Item { [Constructable] public DecorativeVines() : this(Utility.Random(4)) { } [Constructable] public DecorativeVines(int v) : base(0x2CF9) { if (v < 0 || v > 3) v = 0; this.ItemID += v; this.Weight = 1.0; } public DecorativeVines(Serial serial) : base(serial) { } public override bool ForceShowProperties { get { return ObjectPropertyList.Enabled; } } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)0); // version } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }