using System; namespace Server.Items { public class SculptureWoodCanes : BaseLight { public override int LabelNumber { get { return 1029241; } } // sculpture public override int LitItemID { get { return 0xA49F; } } public override int UnlitItemID { get { return 0xA49E; } } public override int LitSound { get { return 480; } } public override int UnlitSound { get { return 482; } } [Constructable] public SculptureWoodCanes() : base(0xA49E) { Weight = 1; } public SculptureWoodCanes(Serial serial) : base(serial) { } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)0); } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }