using System; namespace Server.Items { [Flipable(0xA48B, 0xA48C)] public class PaintingSword : Item { public override int LabelNumber { get { return 1023744; } } // painting [Constructable] public PaintingSword() : base(0xA48B) { Weight = 10; } public PaintingSword(Serial serial) : base(serial) { } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)0); } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }