using System; using Server; namespace Server.Items { public class WindOfCorruption : Cyclone { public override bool IsArtifact { get { return true; } } public override int LabelNumber { get { return 1150358; } } // Wind of Corruption public override int InitMinHits { get { return 255; } } public override int InitMaxHits { get { return 255; } } [Constructable] public WindOfCorruption() { WeaponAttributes.HitLeechStam = 40; Attributes.WeaponSpeed = 30; Attributes.WeaponDamage = 50; WeaponAttributes.HitLowerDefend = 40; AosElementDamages.Chaos = 100; Slayer = SlayerName.Fey; Hue = 1171; } public WindOfCorruption(Serial serial) : base(serial) { } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)0); } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } public class WindOfCorruptionHuman : Bow { public override int LabelNumber { get { return 1150358; } } // Wind of Corruption public override int InitMinHits { get { return 255; } } public override int InitMaxHits { get { return 255; } } [Constructable] public WindOfCorruptionHuman() { WeaponAttributes.HitLeechStam = 40; Attributes.WeaponSpeed = 30; Attributes.WeaponDamage = 50; WeaponAttributes.HitLowerDefend = 40; AosElementDamages.Chaos = 100; Slayer = SlayerName.Fey; Hue = 1171; } public WindOfCorruptionHuman(Serial serial) : base(serial) { } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write((int)0); } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); } } }