using System; namespace Server.Items { public class TalonBite : OrnateAxe { public override bool IsArtifact { get { return true; } } [Constructable] public TalonBite() { Hue = 0x47E; SkillBonuses.SetValues(0, SkillName.Tactics, 10.0); Attributes.BonusDex = 8; Attributes.WeaponSpeed = 20; Attributes.WeaponDamage = 35; WeaponAttributes.HitHarm = 33; WeaponAttributes.UseBestSkill = 1; } public TalonBite(Serial serial) : base(serial) { } public override int LabelNumber { get { return 1075029; } }// Talon Bite public override int InitMinHits { get { return 255; } } public override int InitMaxHits { get { return 255; } } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.WriteEncodedInt(0); // version } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadEncodedInt(); } } }