using System; namespace Server.Items { public class SilvanisFeywoodBow : ElvenCompositeLongbow { public override bool IsArtifact { get { return true; } } [Constructable] public SilvanisFeywoodBow() { Hue = 0x1A; Attributes.SpellChanneling = 1; Attributes.AttackChance = 12; Attributes.WeaponSpeed = 30; Attributes.WeaponDamage = 35; } public SilvanisFeywoodBow(Serial serial) : base(serial) { } public override int LabelNumber { get { return 1072955; } }// Silvani's Feywood Bow public override void GetDamageTypes(Mobile wielder, out int phys, out int fire, out int cold, out int pois, out int nrgy, out int chaos, out int direct) { phys = fire = cold = pois = chaos = direct = 0; nrgy = 100; } public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.WriteEncodedInt(0); // version } public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadEncodedInt(); } } }